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Surface_normal


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A polygon and two of its normal vectors.

A normal to a surface at a point is the same as a normal to the tangent plane to that surface at that point.

A surface normal, or simply normal, to a flat surface is a vector which is perpendicular to that surface. A normal to a non-flat surface at a point P on the surface is a vector perpendicular to the tangent plane to that surface at P. The word "normal" is also used as an adjective: a line normal to a plane, the normal component of a force, the normal vector, etc. The concept of normality generalizes to orthogonality.

Contents

Calculating a surface normal

For a polygon (such as a triangle), a surface normal can be calculated as the vector cross product of two (non-parallel) edges of the polygon.

For a plane given by the equation ax+by+cz=d, the vector (a, b, c) is a normal. For a plane given by the equation r = a + αb + βc, where a is a vector to get onto the plane and b and c are non-parallel vectors lying on the plane, the normal to the plane defined is given by b × c (the cross product of the vectors lying on the plane).

If a (possibly non-flat) surface S is parametrized by a system of curvilinear coordinates x(s, t), with s and t real variables, then a normal is given by the cross product of the partial derivatives

{\partial \mathbf{x} \over \partial s}\times {\partial \mathbf{x} \over \partial t}.

If a surface S is given implicitly, as the set of points (x, y, z) satisfying F(x, y, z)=0, then, a normal at a point (x, y, z) on the surface is given by the gradient

\nabla F(x, y, z).

If a surface does not have a tangent plane at a point, it does not have a normal at that point either. For example, a cone does not have a normal at its tip nor does it have a normal along the edge of its base. However, the normal to the cone is defined almost everywhere. In general, it is possible to define a normal almost everywhere for a surface that is Lipschitz continuous.

Uniqueness of the normal

A vector field of normals to a surface.

A normal to a surface does not have a unique direction; the vector pointing in the opposite direction of a surface normal is also a surface normal. For a surface which is the topological boundary of a set in three dimensions, one can distinguish between the inward-pointing normal and outer-pointing normal, which can help define the normal in a unique way. For an oriented surface, the surface normal is usually determined by the right-hand rule. If the normal is constructed as the cross product of tangent vectors (as described in the text above), it is a pseudovector.

Uses

n-dimensional surfaces

The definition of a normal to a two-dimensional surface in three-dimensional space can be extended to n-1-dimensional "surfaces" in n-dimensional space. Such a hypersurface may be defined implicitly as the set of points (x_1, x_2, \ldots, x_n) satisfying the equation F(x_1, x_2, \ldots x_n) = 0. If F is continuously differentiable, then the surface obtained is a differentiable manifold, and its surface normal is given by the gradient of F,

\nabla F(x_1, x_2, \ldots, x_n) = \left( \tfrac{\partial F}{\partial x_1}, \tfrac{\partial F}{\partial x_2}, \ldots, \tfrac{\partial F}{\partial x_n} \right) .

External links

This article is licensed under the GNU Free Documentation License. It uses material from Wikipedia


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