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"Normal vector" redirects here. For a normalized vector, or vector of length one, see unit vector.
A polygon and two of its normal vectors.
A normal to a surface at a point is the same as a normal to the tangent plane to that surface at that point.
A surface normal, or simply normal, to a flat surface is a vector which is perpendicular to that surface. A normal to a non-flat surface at a point P on the surface is a vector perpendicular to the tangent plane to that surface at P. The word "normal" is also used as an adjective: a line normal to a plane, the normal component of a force, the normal vector, etc. The concept of normality generalizes to orthogonality.
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For a polygon (such as a triangle), a surface normal can be calculated as the vector cross product of two (non-parallel) edges of the polygon.
For a plane given by the equation , the vector is a normal. For a plane given by the equation r = a + αb + βc, where a is a vector to get onto the plane and b and c are non-parallel vectors lying on the plane, the normal to the plane defined is given by b × c (the cross product of the vectors lying on the plane).
If a (possibly non-flat) surface S is parametrized by a system of curvilinear coordinates x(s, t), with s and t real variables, then a normal is given by the cross product of the partial derivatives
If a surface S is given implicitly, as the set of points satisfying , then, a normal at a point on the surface is given by the gradient
If a surface does not have a tangent plane at a point, it does not have a normal at that point either. For example, a cone does not have a normal at its tip nor does it have a normal along the edge of its base. However, the normal to the cone is defined almost everywhere. In general, it is possible to define a normal almost everywhere for a surface that is Lipschitz continuous.
A vector field of normals to a surface.
A normal to a surface does not have a unique direction; the vector pointing in the opposite direction of a surface normal is also a surface normal. For a surface which is the topological boundary of a set in three dimensions, one can distinguish between the inward-pointing normal and outer-pointing normal, which can help define the normal in a unique way. For an oriented surface, the surface normal is usually determined by the right-hand rule. If the normal is constructed as the cross product of tangent vectors (as described in the text above), it is a pseudovector.
The definition of a normal to a two-dimensional surface in three-dimensional space can be extended to -dimensional "surfaces" in -dimensional space. Such a hypersurface may be defined implicitly as the set of points satisfying the equation . If is continuously differentiable, then the surface obtained is a differentiable manifold, and its surface normal is given by the gradient of ,
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